He is safe at this time, but nothing is predictable with the uncertainties of war. Unfortunately, Serhiy, our contract artist who has done most of the quality artwork on the game, including the backdrops, logos, and 30-40% of the vehicles, lives in Ukraine. As you probably all have heard, Russia invaded Ukraine, and now the country is engulfed in war. Then I will switch back to working on the Feature Bounty System items starting in the middle of this month.
Work on the manual will last about a week. In the meantime, I will return to working on the Game Mechanics section of the manual.
You can expect the next patch once the community reports a work-week worth of issues.
This update fixes a few minor bugs and exploits.
GUI: Removed full screen resolution lock. Bugfix: Fixed error prompts when downloading files from Steam Workshop. GUI: Tool clears racing restrictions when making a new series. This value forces the game to generate a random value. Bugfix: AI Editor can now accept -1 values. Bugfix: Fixed AI Editor clustering value limits. GUI: Added load, edit, and save music comments to music editor. Bugfix: Increased all localization ID max values. GUI: Implemented Turn Events Editor buttons. "MapFileForModTools.xml" uses relative paths which may not load when exported. Bugfix: I Added a MapFileLocalSave.xml that stores the local path for the exported map. Made additional adjustments to marketing efficiency monthly growth values. Bugfix: Fixed bug that could cause marketing efficiency to grow too fast at first. Bugfix: Fixed incorrect country in McLaughlin achievement. GUI: Player will no longer get a memo for unused factories with low morale. Bugfix: Fixed issue that caused unused factory morale to show 100 when it could be less. As a result, this fixes a couple of reports that players can't create new generations of certain vehicles. Bugfix: Fixed a way for players to break the New Generation System by clicking the format button and changing the vehicle type and name. Bugfix: Fixed several issues when losing the Anti-Trust case when selecting the Bribery option. Bugfix: Fixed money not being taken away when using the Anti-Trust Bribery option. Engine: Fixed several issues with saving and loading volume settings and the settings editor. GUI: When there are no longer any unlockable designs in the Research Teams window, we use a blank texture instead of an empty blueprint texture. Bugfix: Fixed issue that caused the dealership subsidized frequency value to be incorrect. Bugfix: Fixed issue that prevented wage negotiations not being applied to all engineering employees if multiple designs are under research. Bugfix: Fixed issue that could cause frequent engineering strikes when many designs are under research. Engine: Some external websites in the game are now using HTTPS on 64-bit builds. Work will continue on documentation and fleshing out the FBS bounty lists. You can find more details on the forums, the official websites, or our social media pages. We're about halfway to our monthly goal to reach the first milestone before the deadline. The Feature Bounty System has also launched. All our external programs are now running Qt5, which should help with HiDPI issues on all platforms.
This update fixes a few bugs in the game, mod tools, and settings editor. Gameplay: The game will now only sell a fraction of shares when you run out of money instead of all your share of a single entity. Gameplay: Minor tweak to Morale increase when paying good wages. Translations: Updated Translations, added Ukrainian support. The latter will have a static manual once we complete the manual. Engine: Created offline pages for news and manual. Engine: Fixed browser not redirecting to an internal error page when a report isn't found or when you're offline. Engine: Fixed issues with the Chat system that prevented it from working on 64-bit builds. Web: News page is now separated based on which game distribution platform you are using. GUI: Fixed some text alignment issues in the Japanese Language File Maps: Updated UA city names on Base City Map names to IATA standard. Bugfix: Fixed Borderless windows in-game setting in Windows. Engine: Added Additional Error Checking to Prevent Rare Vehicle Design Crash. It's mostly tidying up a few things that were reported to me since the last update. I have for you all a small bug fix update.